Mixing and stereo panning are core skills in Cubase, and indeed in any DAW you may be using. But Cubase is especially powerful when it comes to allowing you to control the way your listener experiences the sounds you produce. In this short video from the course Cubase 10 104: Mixing And Automation, Matt Hepworth deconstructs the different ways in which you can place sounds - primarily, the difference between audience and player perspective.
Matt starts by using the example of a virtual grand piano, showing how the way the virtual player of the piano would experience the sound based on the mic positioning, and then how this is different for the audience, who are at a different perspective to the player. He then moves on to the example of a virtual drum kit - again with moveable virtual microphones - and demonstrates how you would pan and tweak the behaviour of the plugin and its channels to make the sound adapt to suit the listener rather than the player. These concepts can be applied to all kinds of other sounds too when mixing, so check out the rest of the course using the links below, for a complete guide to mixing and automation in Cubase 10.