From understanding themes, variations and the unique demands of the game audio world to the relationship between composer and developer, this invaluable guide explains how music for games works.
Ableton Live has all the tools you need to create your own video game interface sounds. It's fun and can even earn you some money! G.W Childs is here to show you how it's done.
You might not have known that game controllers make the perfect triggers and controllers for samples and effects - but they do! Here's how it works, with many live examples.
The game industry is worth billions of dollars, and every game needs music. So why not check out these videos that will explain the industry and the techniques behind creating great game audio?
What happens when a bunch of guys have an idea for a business, and actually go through with making it happen? G.W Childs finds out the story of game developers Devious Gamers.
If you're after a multi-talented sample-based instrument that covers all kinds of composition and sound design uses, Zero-G's Ethera Soundscapes might be just what you've been looking for.
How are an Atari ST, MIDI, and one of the earliest First Person Shooter Video games connected? A multiplayer first person shooter, death match style video game experience.
You've heard of Guitar Hero, you know Ableton Push 2. What do you get if you combine the two? Push Hero 2 of course. And as this video shows this free game for Push 2 is a lot of fun!
Exclusive preview screening of video game sound and music doc segments featuring Japanese video game composers will take place at international video game music conference in London on September 15.
If you make audio or music for games, then you may be aware of Wwise by Audiokinetic. It's a middleware solution and Gary Hiebner explores how it can enhance your game audio productions.
Game Music Connect, the International Video Game Music Conference, returns to Southbank Centre, London on September 24 2014. Get your early-bird tickets now and find out which luminaries are speaking.
Veteran video game composer, Josh Aker (Infinity Blade) shares his tips on how to make it in the Game Audio industry. If you want to navigate from aspiring composer to getting paid gigs... read this!
How do you create the music for Infinity Blade III: the latest, most visually and sonically stunning game for iOS to date? Composer, Josh Aker, knows the score and reveals all to us in this interview.
When composing for game, film or other music, it's important to make our sounds stand out from the crowd. Josh Aker (Infinity Blade I & II composer) shows how to create your own BIG & awesome sounds.
Lorne Balfe, Award winning Film & Game Composer (Assassin's Creed 3, Crysis, Batman Begins) talks tech, Cubase & shares game audio tips in this exclusive interview from AskAudio Magazine.
In the first of the macProVideo.com Interview series I popped behind the scenes and caught up with Steve Horelick, VP of Audio Products over Skype. It's always a pleasure talking to and gleaning infor