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Take a 14 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 101 - Bringing Objects to Life.
Get a mark of 80% or higher to pass this quiz!
1
15/8 fps is often used:
in cinema
for games
for web
for TV
2
The theory that explains our perception of motion on the screen is:
The perception of vision
The persistence of vision
The persistence of reaction
The perception of reaction
3
Animating Straight Ahead refers to the technique of drawing frames in sequence from start to finish. True or false?
True
False
4
In animation, fps means:
frames per second
feet per second
first person shooter
film production system
5
Spacing means how close together or how far appart the drawing are within the animation. True or false?
True
False
6
In animation all human action is represented by?
Arc movement
Linear movement
7
30/60 fps is often used:
in cinema
for web
for TV
for games
8
The resistance of any physical object to any change in its state of motion is called:
gravity
mass
inertia
weight
9
Drawing that are spaced close together will produce:
slow action
fast action
10
Most contemporary animation software refers to automated in-betweening as:
tweening
tweeting
Compositing
auto-feeding
11
Animating Pose to Pose means:
you use the inbetween frames to reference the action in all other key frames
you use a first and last frame to reference the inbetween frames
12
24 fps is often used:
in cinema
for games
for tv
for web
13
25 fps is often used:
for games
for web
for TV
in cinema
14
Drawing that are spaced out will produce:
fast action
slow action
Animation Concepts 101
Bringing Objects to Life
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