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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
What are the fundamental principles that make drawings come to life?
Timing & Spacing
Squash & Stretch
Motion & Mass
Flexibility & Realistic Motion
2
The Line of Action is used on _________.
key poses
every pose
in-betweens
running characters
3
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Swaying in motion, eating, walking, running, etc.
Squashing & stretching, Weight & balance, Secondary action etc.
Appealing, staging, easing, weight-loss, squatting, etc.
4
What is the most useful approach for planning and executing your animations?
Anticipation, Overshoot & Settle
Overshoot, Settle & Slow in/Slow out
Anticipation, Overlapping & Settle
5
What would the Line of Action describe if you were to take the character away?
The character's pose
The character's motion
The character's speed of movement
6
What can you create by using a dynamic Line of Action?
A much stronger key pose
A much weaker key pose
A smoother animation
A static animation
7
Overlapping Action is when the main action of a character leads and parts of a character ________.
stay put
does nothing
follow
overlap
8
The Principles of Visual Story telling are:
Appeal, Strong Silhouettes, Tweening & Anticipation
Strong Silhouettes, Exaggeration, Staging & Appeal
Exaggeration, Anticipation, Strong Silhouettes & Staging
Strong Silhouettes, Exaggeration, Flexibility & Appeal
9
Follow through refers to:
the parts that catch up to the main character after it has stopped and stay in motion briefly
the main character catching up to its other parts and staying in motion briefly
10
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
an icon
a symbol
a group
11
You should aim to follow ___ if you want smooth action on screen.
a circular motion
a symbol
an arc
12
The S Curve is very useful to ____________.
help you to transition from one pose to another
establish a caracter's mood
create static key poses
create realistic key poses
13
Timing & Spacing are amongst the first principles of animation. It's how you determine:
how fast or slow the action is.
how much movement is in the action.
how much emotion and flexibility is in the action.
if you need to change your career.
14
A Line of Action can help to establish a character's ________.
origin
sensibility
mood
timing
15
Gesture drawing is the weakest way to help you formulate character poses. True or false?
True
False
16
A "hold" in animation terminology means giving a few frames to a pose to:
add motion or appeal.
add a pause in the action or appeal.
add appeal or movement.
add a pause in the action or motion.
17
How many Objects can be tweened per layer?
As much as you want
One
Two
Three
18
Secondary action:
enriches and takes away from the scene
adds to just about every scene
adds to and enriches the scene
is irrelevant
19
What two Lines of Action are often used to describe general aspects of a character's pose?
S Curves & C Curves
C Curves & Reverse C Curves
20
Gesture drawing is meant to look:
refined and classy
rough and messy
21
It's impossible to use a Line of Action if the character is standing still. True or false?
False
True
Animation Concepts 102
Dynamic Character Animation
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