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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
Gesture drawing is the weakest way to help you formulate character poses. True or false?
True
False
2
A Line of Action can help to establish a character's ________.
timing
sensibility
origin
mood
3
It's impossible to use a Line of Action if the character is standing still. True or false?
True
False
4
A "hold" in animation terminology means giving a few frames to a pose to:
add appeal or movement.
add a pause in the action or motion.
add a pause in the action or appeal.
add motion or appeal.
5
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
an icon
a group
a symbol
6
Secondary action:
is irrelevant
enriches and takes away from the scene
adds to and enriches the scene
adds to just about every scene
7
How many Objects can be tweened per layer?
Two
As much as you want
Three
One
8
The S Curve is very useful to ____________.
create static key poses
help you to transition from one pose to another
establish a caracter's mood
create realistic key poses
9
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Squashing & stretching, Weight & balance, Secondary action etc.
Appealing, staging, easing, weight-loss, squatting, etc.
Swaying in motion, eating, walking, running, etc.
10
Follow through refers to:
the parts that catch up to the main character after it has stopped and stay in motion briefly
the main character catching up to its other parts and staying in motion briefly
11
What is the most useful approach for planning and executing your animations?
Anticipation, Overlapping & Settle
Anticipation, Overshoot & Settle
Overshoot, Settle & Slow in/Slow out
12
The Principles of Visual Story telling are:
Exaggeration, Anticipation, Strong Silhouettes & Staging
Strong Silhouettes, Exaggeration, Flexibility & Appeal
Strong Silhouettes, Exaggeration, Staging & Appeal
Appeal, Strong Silhouettes, Tweening & Anticipation
13
What two Lines of Action are often used to describe general aspects of a character's pose?
C Curves & Reverse C Curves
S Curves & C Curves
14
What are the fundamental principles that make drawings come to life?
Squash & Stretch
Motion & Mass
Flexibility & Realistic Motion
Timing & Spacing
15
The Line of Action is used on _________.
every pose
in-betweens
running characters
key poses
16
What would the Line of Action describe if you were to take the character away?
The character's motion
The character's speed of movement
The character's pose
17
Gesture drawing is meant to look:
rough and messy
refined and classy
18
Overlapping Action is when the main action of a character leads and parts of a character ________.
does nothing
follow
stay put
overlap
19
Timing & Spacing are amongst the first principles of animation. It's how you determine:
if you need to change your career.
how fast or slow the action is.
how much movement is in the action.
how much emotion and flexibility is in the action.
20
What can you create by using a dynamic Line of Action?
A smoother animation
A much weaker key pose
A static animation
A much stronger key pose
21
You should aim to follow ___ if you want smooth action on screen.
a symbol
a circular motion
an arc
Animation Concepts 102
Dynamic Character Animation
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