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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
a symbol
an icon
a group
2
What are the fundamental principles that make drawings come to life?
Squash & Stretch
Timing & Spacing
Motion & Mass
Flexibility & Realistic Motion
3
Gesture drawing is meant to look:
rough and messy
refined and classy
4
You should aim to follow ___ if you want smooth action on screen.
a symbol
an arc
a circular motion
5
Overlapping Action is when the main action of a character leads and parts of a character ________.
follow
does nothing
overlap
stay put
6
The Principles of Visual Story telling are:
Appeal, Strong Silhouettes, Tweening & Anticipation
Exaggeration, Anticipation, Strong Silhouettes & Staging
Strong Silhouettes, Exaggeration, Staging & Appeal
Strong Silhouettes, Exaggeration, Flexibility & Appeal
7
How many Objects can be tweened per layer?
As much as you want
Two
Three
One
8
Secondary action:
is irrelevant
adds to and enriches the scene
adds to just about every scene
enriches and takes away from the scene
9
A "hold" in animation terminology means giving a few frames to a pose to:
add a pause in the action or motion.
add motion or appeal.
add a pause in the action or appeal.
add appeal or movement.
10
What can you create by using a dynamic Line of Action?
A much weaker key pose
A much stronger key pose
A smoother animation
A static animation
11
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Squashing & stretching, Weight & balance, Secondary action etc.
Swaying in motion, eating, walking, running, etc.
Appealing, staging, easing, weight-loss, squatting, etc.
12
What is the most useful approach for planning and executing your animations?
Overshoot, Settle & Slow in/Slow out
Anticipation, Overlapping & Settle
Anticipation, Overshoot & Settle
13
Gesture drawing is the weakest way to help you formulate character poses. True or false?
True
False
14
The S Curve is very useful to ____________.
create realistic key poses
help you to transition from one pose to another
establish a caracter's mood
create static key poses
15
It's impossible to use a Line of Action if the character is standing still. True or false?
False
True
16
What would the Line of Action describe if you were to take the character away?
The character's motion
The character's pose
The character's speed of movement
17
Timing & Spacing are amongst the first principles of animation. It's how you determine:
how much movement is in the action.
if you need to change your career.
how fast or slow the action is.
how much emotion and flexibility is in the action.
18
A Line of Action can help to establish a character's ________.
sensibility
origin
timing
mood
19
What two Lines of Action are often used to describe general aspects of a character's pose?
S Curves & C Curves
C Curves & Reverse C Curves
20
Follow through refers to:
the main character catching up to its other parts and staying in motion briefly
the parts that catch up to the main character after it has stopped and stay in motion briefly
21
The Line of Action is used on _________.
running characters
every pose
key poses
in-betweens
Animation Concepts 102
Dynamic Character Animation
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