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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
What can you create by using a dynamic Line of Action?
A much weaker key pose
A static animation
A smoother animation
A much stronger key pose
2
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
a group
a symbol
an icon
3
Gesture drawing is the weakest way to help you formulate character poses. True or false?
False
True
4
The Principles of Visual Story telling are:
Strong Silhouettes, Exaggeration, Staging & Appeal
Strong Silhouettes, Exaggeration, Flexibility & Appeal
Appeal, Strong Silhouettes, Tweening & Anticipation
Exaggeration, Anticipation, Strong Silhouettes & Staging
5
Secondary action:
is irrelevant
adds to and enriches the scene
enriches and takes away from the scene
adds to just about every scene
6
It's impossible to use a Line of Action if the character is standing still. True or false?
True
False
7
How many Objects can be tweened per layer?
One
As much as you want
Two
Three
8
Gesture drawing is meant to look:
refined and classy
rough and messy
9
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Swaying in motion, eating, walking, running, etc.
Squashing & stretching, Weight & balance, Secondary action etc.
Appealing, staging, easing, weight-loss, squatting, etc.
10
A "hold" in animation terminology means giving a few frames to a pose to:
add appeal or movement.
add a pause in the action or appeal.
add motion or appeal.
add a pause in the action or motion.
11
The S Curve is very useful to ____________.
create static key poses
help you to transition from one pose to another
create realistic key poses
establish a caracter's mood
12
What two Lines of Action are often used to describe general aspects of a character's pose?
C Curves & Reverse C Curves
S Curves & C Curves
13
Follow through refers to:
the parts that catch up to the main character after it has stopped and stay in motion briefly
the main character catching up to its other parts and staying in motion briefly
14
Overlapping Action is when the main action of a character leads and parts of a character ________.
overlap
does nothing
stay put
follow
15
Timing & Spacing are amongst the first principles of animation. It's how you determine:
if you need to change your career.
how fast or slow the action is.
how much emotion and flexibility is in the action.
how much movement is in the action.
16
The Line of Action is used on _________.
every pose
in-betweens
running characters
key poses
17
What would the Line of Action describe if you were to take the character away?
The character's pose
The character's speed of movement
The character's motion
18
You should aim to follow ___ if you want smooth action on screen.
an arc
a circular motion
a symbol
19
What are the fundamental principles that make drawings come to life?
Flexibility & Realistic Motion
Motion & Mass
Timing & Spacing
Squash & Stretch
20
What is the most useful approach for planning and executing your animations?
Overshoot, Settle & Slow in/Slow out
Anticipation, Overshoot & Settle
Anticipation, Overlapping & Settle
21
A Line of Action can help to establish a character's ________.
sensibility
origin
mood
timing
Animation Concepts 102
Dynamic Character Animation
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