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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
How many Objects can be tweened per layer?
Two
Three
One
As much as you want
2
What is the most useful approach for planning and executing your animations?
Anticipation, Overlapping & Settle
Anticipation, Overshoot & Settle
Overshoot, Settle & Slow in/Slow out
3
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
an icon
a group
a symbol
4
A Line of Action can help to establish a character's ________.
origin
timing
sensibility
mood
5
It's impossible to use a Line of Action if the character is standing still. True or false?
True
False
6
The S Curve is very useful to ____________.
create static key poses
help you to transition from one pose to another
establish a caracter's mood
create realistic key poses
7
You should aim to follow ___ if you want smooth action on screen.
an arc
a symbol
a circular motion
8
What are the fundamental principles that make drawings come to life?
Flexibility & Realistic Motion
Motion & Mass
Squash & Stretch
Timing & Spacing
9
Overlapping Action is when the main action of a character leads and parts of a character ________.
follow
does nothing
overlap
stay put
10
What would the Line of Action describe if you were to take the character away?
The character's motion
The character's pose
The character's speed of movement
11
What two Lines of Action are often used to describe general aspects of a character's pose?
C Curves & Reverse C Curves
S Curves & C Curves
12
Timing & Spacing are amongst the first principles of animation. It's how you determine:
how much emotion and flexibility is in the action.
if you need to change your career.
how fast or slow the action is.
how much movement is in the action.
13
The Line of Action is used on _________.
key poses
running characters
every pose
in-betweens
14
The Principles of Visual Story telling are:
Strong Silhouettes, Exaggeration, Staging & Appeal
Appeal, Strong Silhouettes, Tweening & Anticipation
Exaggeration, Anticipation, Strong Silhouettes & Staging
Strong Silhouettes, Exaggeration, Flexibility & Appeal
15
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Squashing & stretching, Weight & balance, Secondary action etc.
Appealing, staging, easing, weight-loss, squatting, etc.
Swaying in motion, eating, walking, running, etc.
16
A "hold" in animation terminology means giving a few frames to a pose to:
add a pause in the action or motion.
add motion or appeal.
add appeal or movement.
add a pause in the action or appeal.
17
What can you create by using a dynamic Line of Action?
A much weaker key pose
A much stronger key pose
A static animation
A smoother animation
18
Secondary action:
adds to just about every scene
adds to and enriches the scene
is irrelevant
enriches and takes away from the scene
19
Gesture drawing is meant to look:
refined and classy
rough and messy
20
Follow through refers to:
the parts that catch up to the main character after it has stopped and stay in motion briefly
the main character catching up to its other parts and staying in motion briefly
21
Gesture drawing is the weakest way to help you formulate character poses. True or false?
True
False
Animation Concepts 102
Dynamic Character Animation
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