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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
How many Objects can be tweened per layer?
One
Three
Two
As much as you want
2
Follow through refers to:
the main character catching up to its other parts and staying in motion briefly
the parts that catch up to the main character after it has stopped and stay in motion briefly
3
Secondary action:
is irrelevant
adds to just about every scene
adds to and enriches the scene
enriches and takes away from the scene
4
What is the most useful approach for planning and executing your animations?
Anticipation, Overlapping & Settle
Anticipation, Overshoot & Settle
Overshoot, Settle & Slow in/Slow out
5
What can you create by using a dynamic Line of Action?
A static animation
A smoother animation
A much weaker key pose
A much stronger key pose
6
The Line of Action is used on _________.
running characters
every pose
key poses
in-betweens
7
Timing & Spacing are amongst the first principles of animation. It's how you determine:
if you need to change your career.
how fast or slow the action is.
how much movement is in the action.
how much emotion and flexibility is in the action.
8
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Squashing & stretching, Weight & balance, Secondary action etc.
Swaying in motion, eating, walking, running, etc.
Appealing, staging, easing, weight-loss, squatting, etc.
9
What are the fundamental principles that make drawings come to life?
Flexibility & Realistic Motion
Timing & Spacing
Motion & Mass
Squash & Stretch
10
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
a symbol
an icon
a group
11
The Principles of Visual Story telling are:
Strong Silhouettes, Exaggeration, Staging & Appeal
Strong Silhouettes, Exaggeration, Flexibility & Appeal
Exaggeration, Anticipation, Strong Silhouettes & Staging
Appeal, Strong Silhouettes, Tweening & Anticipation
12
What two Lines of Action are often used to describe general aspects of a character's pose?
C Curves & Reverse C Curves
S Curves & C Curves
13
The S Curve is very useful to ____________.
create static key poses
create realistic key poses
establish a caracter's mood
help you to transition from one pose to another
14
What would the Line of Action describe if you were to take the character away?
The character's motion
The character's pose
The character's speed of movement
15
A Line of Action can help to establish a character's ________.
origin
mood
sensibility
timing
16
A "hold" in animation terminology means giving a few frames to a pose to:
add a pause in the action or motion.
add motion or appeal.
add a pause in the action or appeal.
add appeal or movement.
17
Overlapping Action is when the main action of a character leads and parts of a character ________.
stay put
overlap
follow
does nothing
18
You should aim to follow ___ if you want smooth action on screen.
a symbol
an arc
a circular motion
19
Gesture drawing is meant to look:
refined and classy
rough and messy
20
Gesture drawing is the weakest way to help you formulate character poses. True or false?
False
True
21
It's impossible to use a Line of Action if the character is standing still. True or false?
True
False
Animation Concepts 102
Dynamic Character Animation
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