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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 103 - Character Walk Cycles.
Get a mark of 80% or higher to pass this quiz!
1
What frame rate should you work in?
8 fps
64 fps
30 fps
24 fps
2
To cycle anything in animation, you should make sure that the last frame of animation is the exact same as the first. True or False?
Neither-you have to animate every frame in a cycle
False
True
3
What is the most important thing to get right in a walk cycle?
The torso of your character must stay over his feet to keep balance
Bend the knees of your character as soon as the heel touch the ground
All answers are equally important
When your character takes a step, his body rises and falls
4
How do arms move in relation to legs when we walk?
The arms stay still
The arms swing on the same sides as the legs
The arms swing on opposite sides to the legs
5
How can you get inside a symbol in Flash?
Open a new document
Double-click on the symbol
Import a symbol to the stage
6
In 2D animation the background is separate and distinct from the characters. True or False?
True
False
7
What is twinning?
It's a double sequence of animation
It's double the key frames
It's when two elements move at the same time in the same manner
8
Why are arcs important in animation?
They slow the animation down
They provide smooth and fluid motion
They add extra key frames
9
In a run cycle, is the character in contact with the ground throughout?
It doesn't apply to run cycles
No, there is as at least one pose off the ground
Yes, his feet remain in touch
10
What are contact positions?
They are the two main keyframes, showing the foot contacting the ground
They are all the frames in a sequence
They are key frames that show the legs swinging forwards
11
How can you ensure that your animation stays on the same plane?
Create a guideline for yourself that you can delete later
Animate straight ahead without looking at previous poses
Keep refering back to the first pose
12
Name the key poses of a walk cycle.
Contact, Down, Passing and Up
Front foot, front arm, back foot, back arm
Key, Inbetween, Pose, Frame
13
What is the passing position?
It's when the character comes to a stop
It is the main inbetween pose from one step to the other
It's a position in the next step
14
The start and end poses for one step in a walk are called:
the Inbetweens
the Contact Positions
the lines of action
the Key Frames
15
In an animation sequence, how do you make some sections slower?
By adding tweens
By deleting key frames
By adding more drawings to the section you want to slow down
16
Can you change, add or remove the number of key poses in a walk cycle?
No
Yes
17
When animating a walk, how many parts of the character rig need to move?
Only the legs
Only the legs and arms
Every part
18
When animating a walking character, the arms swing opposite to the legs. True or false?
False
True
19
A basic walk cycle is made of ______ positions.
three
two
five
four
20
What is a walk cycle?
Animation of a character walking
An animated character
A character taking one step
21
How can you create a purposeful walk cycle?
Lean the upper body of the character forward
Move the arms of the character faster than the legs
Create many keyframes between each position
Removing a few keyframes between each position
22
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
F6
F5
Shift-F
Option-F (Mac) or Alt-F (Windows)
23
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
True
False
24
In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
Shift-K
F6
F7
Command-K (Mac) or Control-K (Windows)
25
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
F6
Command-K (Mac) or Control-K (Windows)
F7
Shift-K
Animation Concepts 103
Character Walk Cycles
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