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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 103 - Character Walk Cycles.
Get a mark of 80% or higher to pass this quiz!
1
The start and end poses for one step in a walk are called:
the lines of action
the Contact Positions
the Key Frames
the Inbetweens
2
Name the key poses of a walk cycle.
Key, Inbetween, Pose, Frame
Front foot, front arm, back foot, back arm
Contact, Down, Passing and Up
3
How can you ensure that your animation stays on the same plane?
Keep refering back to the first pose
Create a guideline for yourself that you can delete later
Animate straight ahead without looking at previous poses
4
In an animation sequence, how do you make some sections slower?
By deleting key frames
By adding tweens
By adding more drawings to the section you want to slow down
5
What frame rate should you work in?
24 fps
8 fps
30 fps
64 fps
6
Why are arcs important in animation?
They slow the animation down
They provide smooth and fluid motion
They add extra key frames
7
When animating a walk, how many parts of the character rig need to move?
Only the legs
Every part
Only the legs and arms
8
To cycle anything in animation, you should make sure that the last frame of animation is the exact same as the first. True or False?
True
Neither-you have to animate every frame in a cycle
False
9
A basic walk cycle is made of ______ positions.
three
five
four
two
10
What are contact positions?
They are all the frames in a sequence
They are key frames that show the legs swinging forwards
They are the two main keyframes, showing the foot contacting the ground
11
In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
Command-K (Mac) or Control-K (Windows)
F7
F6
Shift-K
12
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
F7
Command-K (Mac) or Control-K (Windows)
Shift-K
F6
13
How can you get inside a symbol in Flash?
Double-click on the symbol
Open a new document
Import a symbol to the stage
14
In 2D animation the background is separate and distinct from the characters. True or False?
False
True
15
What is the most important thing to get right in a walk cycle?
Bend the knees of your character as soon as the heel touch the ground
All answers are equally important
When your character takes a step, his body rises and falls
The torso of your character must stay over his feet to keep balance
16
How can you create a purposeful walk cycle?
Lean the upper body of the character forward
Removing a few keyframes between each position
Create many keyframes between each position
Move the arms of the character faster than the legs
17
What is a walk cycle?
Animation of a character walking
An animated character
A character taking one step
18
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
True
False
19
When animating a walking character, the arms swing opposite to the legs. True or false?
False
True
20
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
Option-F (Mac) or Alt-F (Windows)
F6
F5
Shift-F
21
Animating a run is very similar to animating a walk. True or false?
True
False
22
Can you change, add or remove the number of key poses in a walk cycle?
No
Yes
23
What is the passing position?
It's a position in the next step
It is the main inbetween pose from one step to the other
It's when the character comes to a stop
24
How do arms move in relation to legs when we walk?
The arms stay still
The arms swing on opposite sides to the legs
The arms swing on the same sides as the legs
25
In a run cycle, is the character in contact with the ground throughout?
It doesn't apply to run cycles
Yes, his feet remain in touch
No, there is as at least one pose off the ground
Animation Concepts 103
Character Walk Cycles
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