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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 103 - Character Walk Cycles.
Get a mark of 80% or higher to pass this quiz!
1
A basic walk cycle is made of ______ positions.
four
two
five
three
2
In 2D animation the background is separate and distinct from the characters. True or False?
True
False
3
Name the key poses of a walk cycle.
Front foot, front arm, back foot, back arm
Contact, Down, Passing and Up
Key, Inbetween, Pose, Frame
4
What are contact positions?
They are key frames that show the legs swinging forwards
They are the two main keyframes, showing the foot contacting the ground
They are all the frames in a sequence
5
What is the passing position?
It's when the character comes to a stop
It's a position in the next step
It is the main inbetween pose from one step to the other
6
When animating a walking character, the arms swing opposite to the legs. True or false?
False
True
7
In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
Shift-K
Command-K (Mac) or Control-K (Windows)
F6
F7
8
What is a tween?
A breakdown pose
An arc of motion
A generated motion between 2 key frames
9
What frame rate should you work in?
24 fps
30 fps
64 fps
8 fps
10
Why are arcs important in animation?
They add extra key frames
They slow the animation down
They provide smooth and fluid motion
11
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
False
True
12
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
Shift-K
F7
Command-K (Mac) or Control-K (Windows)
F6
13
The start and end poses for one step in a walk are called:
the Key Frames
the lines of action
the Contact Positions
the Inbetweens
14
What is a walk cycle?
Animation of a character walking
A character taking one step
An animated character
15
Can you change, add or remove the number of key poses in a walk cycle?
Yes
No
16
How can you create a purposeful walk cycle?
Removing a few keyframes between each position
Lean the upper body of the character forward
Create many keyframes between each position
Move the arms of the character faster than the legs
17
What is the most important thing to get right in a walk cycle?
When your character takes a step, his body rises and falls
All answers are equally important
The torso of your character must stay over his feet to keep balance
Bend the knees of your character as soon as the heel touch the ground
18
Animating a run is very similar to animating a walk. True or false?
False
True
19
What is twinning?
It's when two elements move at the same time in the same manner
It's double the key frames
It's a double sequence of animation
20
How do arms move in relation to legs when we walk?
The arms swing on opposite sides to the legs
The arms stay still
The arms swing on the same sides as the legs
21
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
F5
Shift-F
F6
Option-F (Mac) or Alt-F (Windows)
22
When animating a walk, how many parts of the character rig need to move?
Only the legs
Every part
Only the legs and arms
23
How can you ensure that your animation stays on the same plane?
Keep refering back to the first pose
Create a guideline for yourself that you can delete later
Animate straight ahead without looking at previous poses
24
To cycle anything in animation, you should make sure that the last frame of animation is the exact same as the first. True or False?
True
Neither-you have to animate every frame in a cycle
False
25
In a run cycle, is the character in contact with the ground throughout?
Yes, his feet remain in touch
No, there is as at least one pose off the ground
It doesn't apply to run cycles
Animation Concepts 103
Character Walk Cycles
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