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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 103 - Character Walk Cycles.
Get a mark of 80% or higher to pass this quiz!
1
What is the most important thing to get right in a walk cycle?
When your character takes a step, his body rises and falls
Bend the knees of your character as soon as the heel touch the ground
The torso of your character must stay over his feet to keep balance
All answers are equally important
2
In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
F7
Command-K (Mac) or Control-K (Windows)
Shift-K
F6
3
What frame rate should you work in?
30 fps
8 fps
64 fps
24 fps
4
Name the key poses of a walk cycle.
Key, Inbetween, Pose, Frame
Contact, Down, Passing and Up
Front foot, front arm, back foot, back arm
5
How do arms move in relation to legs when we walk?
The arms swing on opposite sides to the legs
The arms swing on the same sides as the legs
The arms stay still
6
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
False
True
7
In an animation sequence, how do you make some sections slower?
By adding tweens
By deleting key frames
By adding more drawings to the section you want to slow down
8
What are contact positions?
They are key frames that show the legs swinging forwards
They are all the frames in a sequence
They are the two main keyframes, showing the foot contacting the ground
9
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
F5
F6
Option-F (Mac) or Alt-F (Windows)
Shift-F
10
The start and end poses for one step in a walk are called:
the Contact Positions
the lines of action
the Key Frames
the Inbetweens
11
In 2D animation the background is separate and distinct from the characters. True or False?
False
True
12
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
Command-K (Mac) or Control-K (Windows)
Shift-K
F6
F7
13
How can you create a purposeful walk cycle?
Move the arms of the character faster than the legs
Create many keyframes between each position
Lean the upper body of the character forward
Removing a few keyframes between each position
14
To cycle anything in animation, you should make sure that the last frame of animation is the exact same as the first. True or False?
Neither-you have to animate every frame in a cycle
True
False
15
Why are arcs important in animation?
They slow the animation down
They provide smooth and fluid motion
They add extra key frames
16
How can you ensure that your animation stays on the same plane?
Create a guideline for yourself that you can delete later
Animate straight ahead without looking at previous poses
Keep refering back to the first pose
17
In a run cycle, is the character in contact with the ground throughout?
No, there is as at least one pose off the ground
It doesn't apply to run cycles
Yes, his feet remain in touch
18
A basic walk cycle is made of ______ positions.
three
five
two
four
19
When animating a walk, how many parts of the character rig need to move?
Only the legs and arms
Every part
Only the legs
20
Can you change, add or remove the number of key poses in a walk cycle?
No
Yes
21
Animating a run is very similar to animating a walk. True or false?
True
False
22
How can you get inside a symbol in Flash?
Import a symbol to the stage
Open a new document
Double-click on the symbol
23
What is twinning?
It's when two elements move at the same time in the same manner
It's double the key frames
It's a double sequence of animation
24
What is a walk cycle?
Animation of a character walking
An animated character
A character taking one step
25
What is the passing position?
It's when the character comes to a stop
It is the main inbetween pose from one step to the other
It's a position in the next step
Animation Concepts 103
Character Walk Cycles
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