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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
What does freezing an object's transforms do?
Resets its parameters to the last saved version
Resets its parameters to zero in its current position
Moves the object toward the camera
Locks the transforms so the object can't be moved
2
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
In tool settings, set mirroring to double select
In tool settings, set symmetry to object
Under the symmetry settings menu, select Mirroring
By using the double selection command
3
Manipulating points on a lattice deformer does what?
Changes the color of the connected faces
Breaks the connection to the object underneath
Deforms the texture but not the actual object underneath
Deforms the object underneath
4
How can you repeat the last operation?
With the return key
With the B key
With the G key
With the undo command
5
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Fully renderable and can be skinned and weighted for animation
Scaleable and ready for texturing
Able to handle larger data sets
Suitable for exporting to various geometry formats
6
How do you delete an unwanted edge?
With the Delete Unwanted command
With the Delete Edge command
Hitting the delete key
With Control (or Command)-Z
7
What was used to create the light bulb?
A polygonal cylinder
A smoothed polygonal cube
A NURBS sphere
A simple polygonal primitive sphere
8
What do you need to do to the claws before duplicating them to the right?
Group them
Convert them to polygons
Delete the history
Remove any unwanted claws
9
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Move without scaling
Scale in Y
Scale only the height
Scale proportionately in X and Z
10
How do you replace a vertex with a flat polygon face?
With the flatten polygon command
By hitting control G
With the chamfer command
With the Replace command
11
What window do you use to create shaders?
The hypershade window
The outliner
The hyperspace window
The shader view window
12
To delete the subdiv proxy, you need to first ... ?
Turn off symmetry
Delete the history
Select the subdiv cage
Rename it in the outliner
13
What is the Storyboard?
A board that marks the beginning of each scene
A booklet describing the techniques used in the movie
A series of sketches outlining every scene in the movie
A series of sketches used to promote the movie
14
When is it acceptable to leave out elements of a model?
When you're modeling using NURBS
When the director tells you it's ok
If it's a really difficult part to model
When you're not going to see all of a model in any given scene
15
What's a good way to create a seam?
Using intersecting vertices
Rotating faces to align with the base
With the Create Seam command
With a bevel, using the Bevel Edge command
16
How were the soles of the feet flattened?
By manipulating the scale parameters
By translating the sole's faces upward
By extruding the sole's faces
By spreading out the vertices
17
To create the eyeballs, what type of primitive was used?
A polygonal sphere
A freehand curve
A NURBS sphere
An extruded circle
18
How can you delete the construction history?
From the construction menu, select edit, then delete
From the edit menu, select history, reduce
Select the object then hit the delete key
From the edit menu, select delete by type, history
19
How do you manipulate the shape of a NURBS primitive?
With the manipulate NURBS command
By adding edge loops
By manipulating the translate tool
By manipulating the control vertices
20
The goal of this course was to introduce you to the ... ?
Process of motion tracking
Concepts of budgeting an animated movie
Project-based workflow
Motion picture camera
21
How do you unhide and object?
Double click the object in the outliner
Select the object in the outliner, then hit tab
Right-click then select Undo Hide Command
Select the object in the outliner, then hit Shift-H
22
How do you apply the reference image shader?
Right-click on the shader and select Assign Material to Selection
Select the object, and drag it to one side
Left-click on the shader and hit OK
Right-click on the shader and select Paint on Material
23
How do you see through an object?
By using the Create Hole command to see through it
By turning down the object's brightness
Select the object then turn on X-Ray mode
Select the object, then hit the delete key
24
To get an idea of how the model will look at a higher resolution, what do you do?
Click back through the construction history
Switch to smooth mesh preview mode
Switch to high resolution mode
Hit the R key
25
When should you decide on your project structure?
When you think of a name
At any time
When the project's complete
Before you start work
Maya 201
Modeling
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