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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
What type of polygonal primitive was used to start the Body?
A polygonal cube
A NURBS cube
An imported polygonal block
A polygonal sphere
2
How do you delete an unwanted edge?
With the Delete Unwanted command
Hitting the delete key
With Control (or Command)-Z
With the Delete Edge command
3
To create the eyeballs, what type of primitive was used?
An extruded circle
A freehand curve
A polygonal sphere
A NURBS sphere
4
How do you see through an object?
By using the Create Hole command to see through it
Select the object, then hit the delete key
By turning down the object's brightness
Select the object then turn on X-Ray mode
5
Manipulating points on a lattice deformer does what?
Changes the color of the connected faces
Deforms the object underneath
Breaks the connection to the object underneath
Deforms the texture but not the actual object underneath
6
How were the soles of the feet flattened?
By translating the sole's faces upward
By spreading out the vertices
By extruding the sole's faces
By manipulating the scale parameters
7
What time intervals can you set autosave to?
Any interval less than 10 minutes
Any interval you want
Any interval greater than 10 minutes
Any interval in 10 minute increments
8
What window do you use to create shaders?
The hypershade window
The hyperspace window
The outliner
The shader view window
9
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Scale in Y
Scale only the height
Move without scaling
Scale proportionately in X and Z
10
How can you repeat the last operation?
With the G key
With the undo command
With the B key
With the return key
11
What is the Storyboard?
A series of sketches used to promote the movie
A board that marks the beginning of each scene
A booklet describing the techniques used in the movie
A series of sketches outlining every scene in the movie
12
How do you restore symmetry in an object?
By using the restore symmetry command
By deleting individual polygons
By deleting half, then using duplicate special
By deleting two thirds, then replicating the best
13
What's a good way to create a seam?
Using intersecting vertices
With the Create Seam command
Rotating faces to align with the base
With a bevel, using the Bevel Edge command
14
The goal of this course was to introduce you to the ... ?
Concepts of budgeting an animated movie
Process of motion tracking
Project-based workflow
Motion picture camera
15
What was used to create the light bulb?
A polygonal cylinder
A NURBS sphere
A simple polygonal primitive sphere
A smoothed polygonal cube
16
How do you apply the reference image shader?
Right-click on the shader and select Assign Material to Selection
Right-click on the shader and select Paint on Material
Select the object, and drag it to one side
Left-click on the shader and hit OK
17
How do you replace a vertex with a flat polygon face?
With the chamfer command
With the flatten polygon command
With the Replace command
By hitting control G
18
How do you manipulate the shape of a NURBS primitive?
By adding edge loops
By manipulating the control vertices
With the manipulate NURBS command
By manipulating the translate tool
19
How do you fill a hole in an object?
Double-click an edge, then hit the insert key
Double-click an edge, shift right click and select Fill Hole
Select an edge, right click and select duplicate
Decrease the object's diameter until the hole is filled
20
When should you decide on your project structure?
Before you start work
At any time
When the project's complete
When you think of a name
21
What do you need to do to the claws before duplicating them to the right?
Group them
Convert them to polygons
Delete the history
Remove any unwanted claws
22
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
Under the symmetry settings menu, select Mirroring
By using the double selection command
In tool settings, set symmetry to object
In tool settings, set mirroring to double select
23
To get an idea of how the model will look at a higher resolution, what do you do?
Switch to smooth mesh preview mode
Hit the R key
Switch to high resolution mode
Click back through the construction history
24
To delete the subdiv proxy, you need to first ... ?
Select the subdiv cage
Delete the history
Turn off symmetry
Rename it in the outliner
25
When is it acceptable to leave out elements of a model?
When you're modeling using NURBS
If it's a really difficult part to model
When you're not going to see all of a model in any given scene
When the director tells you it's ok
Maya 201
Modeling
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