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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
How do you unhide and object?
Right-click then select Undo Hide Command
Select the object in the outliner, then hit Shift-H
Select the object in the outliner, then hit tab
Double click the object in the outliner
2
What does freezing an object's transforms do?
Resets its parameters to zero in its current position
Locks the transforms so the object can't be moved
Moves the object toward the camera
Resets its parameters to the last saved version
3
What time intervals can you set autosave to?
Any interval you want
Any interval greater than 10 minutes
Any interval in 10 minute increments
Any interval less than 10 minutes
4
What type of polygonal primitive was used to start the Body?
A polygonal cube
An imported polygonal block
A NURBS cube
A polygonal sphere
5
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Scale proportionately in X and Z
Scale only the height
Move without scaling
Scale in Y
6
How do you manipulate the shape of a NURBS primitive?
By adding edge loops
With the manipulate NURBS command
By manipulating the translate tool
By manipulating the control vertices
7
What is the Storyboard?
A booklet describing the techniques used in the movie
A series of sketches outlining every scene in the movie
A board that marks the beginning of each scene
A series of sketches used to promote the movie
8
Manipulating points on a lattice deformer does what?
Breaks the connection to the object underneath
Changes the color of the connected faces
Deforms the object underneath
Deforms the texture but not the actual object underneath
9
How do you see through an object?
Select the object then turn on X-Ray mode
By using the Create Hole command to see through it
Select the object, then hit the delete key
By turning down the object's brightness
10
How can you add thickness to a piece of geometry?
By increasing the thickness parameter
By duplicating it
With the geometry thickness command
By extruding faces
11
How were the soles of the feet flattened?
By translating the sole's faces upward
By manipulating the scale parameters
By spreading out the vertices
By extruding the sole's faces
12
How do you apply the reference image shader?
Select the object, and drag it to one side
Right-click on the shader and select Assign Material to Selection
Right-click on the shader and select Paint on Material
Left-click on the shader and hit OK
13
What do you need to do to the claws before duplicating them to the right?
Group them
Remove any unwanted claws
Convert them to polygons
Delete the history
14
How do you fill a hole in an object?
Double-click an edge, then hit the insert key
Decrease the object's diameter until the hole is filled
Select an edge, right click and select duplicate
Double-click an edge, shift right click and select Fill Hole
15
With no clear visual reference, where should the ears be placed?
At the point furthest from the mouth
Wherever you like! Feel free to experiment
In the most anatomically correct position
Closest to the eyes
16
What window do you use to create shaders?
The hypershade window
The hyperspace window
The shader view window
The outliner
17
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Suitable for exporting to various geometry formats
Fully renderable and can be skinned and weighted for animation
Scaleable and ready for texturing
Able to handle larger data sets
18
How do you restore symmetry in an object?
By deleting half, then using duplicate special
By deleting two thirds, then replicating the best
By deleting individual polygons
By using the restore symmetry command
19
To get an idea of how the model will look at a higher resolution, what do you do?
Hit the R key
Click back through the construction history
Switch to high resolution mode
Switch to smooth mesh preview mode
20
When is it acceptable to leave out elements of a model?
If it's a really difficult part to model
When you're modeling using NURBS
When the director tells you it's ok
When you're not going to see all of a model in any given scene
21
To create the eyeballs, what type of primitive was used?
A freehand curve
A NURBS sphere
A polygonal sphere
An extruded circle
22
To delete the subdiv proxy, you need to first ... ?
Turn off symmetry
Rename it in the outliner
Select the subdiv cage
Delete the history
23
How can you delete the construction history?
From the construction menu, select edit, then delete
Select the object then hit the delete key
From the edit menu, select delete by type, history
From the edit menu, select history, reduce
24
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
In tool settings, set mirroring to double select
By using the double selection command
Under the symmetry settings menu, select Mirroring
In tool settings, set symmetry to object
25
How can you repeat the last operation?
With the B key
With the return key
With the undo command
With the G key
Maya 201
Modeling
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