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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
With no clear visual reference, where should the ears be placed?
At the point furthest from the mouth
In the most anatomically correct position
Closest to the eyes
Wherever you like! Feel free to experiment
2
What does freezing an object's transforms do?
Locks the transforms so the object can't be moved
Resets its parameters to zero in its current position
Moves the object toward the camera
Resets its parameters to the last saved version
3
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Scale in Y
Scale only the height
Scale proportionately in X and Z
Move without scaling
4
What type of polygonal primitive was used to start the Body?
A NURBS cube
An imported polygonal block
A polygonal cube
A polygonal sphere
5
What is the Storyboard?
A board that marks the beginning of each scene
A series of sketches outlining every scene in the movie
A booklet describing the techniques used in the movie
A series of sketches used to promote the movie
6
How do you apply the reference image shader?
Right-click on the shader and select Assign Material to Selection
Right-click on the shader and select Paint on Material
Left-click on the shader and hit OK
Select the object, and drag it to one side
7
How do you fill a hole in an object?
Select an edge, right click and select duplicate
Double-click an edge, then hit the insert key
Double-click an edge, shift right click and select Fill Hole
Decrease the object's diameter until the hole is filled
8
When should you decide on your project structure?
Before you start work
When the project's complete
At any time
When you think of a name
9
To delete the subdiv proxy, you need to first ... ?
Delete the history
Rename it in the outliner
Select the subdiv cage
Turn off symmetry
10
How do you delete an unwanted edge?
With Control (or Command)-Z
With the Delete Edge command
With the Delete Unwanted command
Hitting the delete key
11
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Able to handle larger data sets
Fully renderable and can be skinned and weighted for animation
Suitable for exporting to various geometry formats
Scaleable and ready for texturing
12
The goal of this course was to introduce you to the ... ?
Concepts of budgeting an animated movie
Motion picture camera
Process of motion tracking
Project-based workflow
13
Manipulating points on a lattice deformer does what?
Breaks the connection to the object underneath
Deforms the object underneath
Deforms the texture but not the actual object underneath
Changes the color of the connected faces
14
What window do you use to create shaders?
The hypershade window
The shader view window
The outliner
The hyperspace window
15
When is it acceptable to leave out elements of a model?
If it's a really difficult part to model
When you're not going to see all of a model in any given scene
When you're modeling using NURBS
When the director tells you it's ok
16
To get an idea of how the model will look at a higher resolution, what do you do?
Hit the R key
Switch to high resolution mode
Switch to smooth mesh preview mode
Click back through the construction history
17
What do you need to do to the claws before duplicating them to the right?
Group them
Remove any unwanted claws
Convert them to polygons
Delete the history
18
How can you add thickness to a piece of geometry?
With the geometry thickness command
By duplicating it
By increasing the thickness parameter
By extruding faces
19
How can you delete the construction history?
Select the object then hit the delete key
From the edit menu, select history, reduce
From the construction menu, select edit, then delete
From the edit menu, select delete by type, history
20
How do you unhide and object?
Right-click then select Undo Hide Command
Select the object in the outliner, then hit tab
Select the object in the outliner, then hit Shift-H
Double click the object in the outliner
21
How were the soles of the feet flattened?
By extruding the sole's faces
By spreading out the vertices
By translating the sole's faces upward
By manipulating the scale parameters
22
How do you manipulate the shape of a NURBS primitive?
With the manipulate NURBS command
By manipulating the control vertices
By manipulating the translate tool
By adding edge loops
23
What's a good way to create a seam?
With a bevel, using the Bevel Edge command
Rotating faces to align with the base
Using intersecting vertices
With the Create Seam command
24
How do you replace a vertex with a flat polygon face?
With the flatten polygon command
With the Replace command
With the chamfer command
By hitting control G
25
How do you see through an object?
By using the Create Hole command to see through it
Select the object then turn on X-Ray mode
By turning down the object's brightness
Select the object, then hit the delete key
Maya 201
Modeling
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