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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
How can you repeat the last operation?
With the B key
With the undo command
With the G key
With the return key
2
Manipulating points on a lattice deformer does what?
Deforms the texture but not the actual object underneath
Deforms the object underneath
Changes the color of the connected faces
Breaks the connection to the object underneath
3
How can you delete the construction history?
From the edit menu, select delete by type, history
From the construction menu, select edit, then delete
Select the object then hit the delete key
From the edit menu, select history, reduce
4
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
In tool settings, set symmetry to object
In tool settings, set mirroring to double select
By using the double selection command
Under the symmetry settings menu, select Mirroring
5
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Scale in Y
Scale proportionately in X and Z
Scale only the height
Move without scaling
6
What do you need to do to the claws before duplicating them to the right?
Convert them to polygons
Remove any unwanted claws
Group them
Delete the history
7
What time intervals can you set autosave to?
Any interval in 10 minute increments
Any interval less than 10 minutes
Any interval you want
Any interval greater than 10 minutes
8
When is it acceptable to leave out elements of a model?
When you're modeling using NURBS
When the director tells you it's ok
If it's a really difficult part to model
When you're not going to see all of a model in any given scene
9
When should you decide on your project structure?
When you think of a name
Before you start work
When the project's complete
At any time
10
How can you add thickness to a piece of geometry?
By increasing the thickness parameter
By extruding faces
By duplicating it
With the geometry thickness command
11
To create the eyeballs, what type of primitive was used?
A NURBS sphere
A freehand curve
An extruded circle
A polygonal sphere
12
How do you unhide and object?
Select the object in the outliner, then hit tab
Select the object in the outliner, then hit Shift-H
Right-click then select Undo Hide Command
Double click the object in the outliner
13
With no clear visual reference, where should the ears be placed?
At the point furthest from the mouth
In the most anatomically correct position
Closest to the eyes
Wherever you like! Feel free to experiment
14
How do you apply the reference image shader?
Left-click on the shader and hit OK
Select the object, and drag it to one side
Right-click on the shader and select Assign Material to Selection
Right-click on the shader and select Paint on Material
15
What type of polygonal primitive was used to start the Body?
A polygonal sphere
A polygonal cube
A NURBS cube
An imported polygonal block
16
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Scaleable and ready for texturing
Suitable for exporting to various geometry formats
Fully renderable and can be skinned and weighted for animation
Able to handle larger data sets
17
To get an idea of how the model will look at a higher resolution, what do you do?
Switch to high resolution mode
Switch to smooth mesh preview mode
Hit the R key
Click back through the construction history
18
What was used to create the light bulb?
A NURBS sphere
A simple polygonal primitive sphere
A smoothed polygonal cube
A polygonal cylinder
19
What's a good way to create a seam?
With a bevel, using the Bevel Edge command
Using intersecting vertices
Rotating faces to align with the base
With the Create Seam command
20
To delete the subdiv proxy, you need to first ... ?
Turn off symmetry
Delete the history
Rename it in the outliner
Select the subdiv cage
21
How do you replace a vertex with a flat polygon face?
With the flatten polygon command
With the chamfer command
By hitting control G
With the Replace command
22
How do you manipulate the shape of a NURBS primitive?
With the manipulate NURBS command
By manipulating the control vertices
By manipulating the translate tool
By adding edge loops
23
How do you see through an object?
Select the object, then hit the delete key
Select the object then turn on X-Ray mode
By turning down the object's brightness
By using the Create Hole command to see through it
24
What does freezing an object's transforms do?
Moves the object toward the camera
Resets its parameters to the last saved version
Locks the transforms so the object can't be moved
Resets its parameters to zero in its current position
25
How do you restore symmetry in an object?
By using the restore symmetry command
By deleting two thirds, then replicating the best
By deleting individual polygons
By deleting half, then using duplicate special
Maya 201
Modeling
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