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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
Manipulating points on a lattice deformer does what?
Deforms the object underneath
Deforms the texture but not the actual object underneath
Breaks the connection to the object underneath
Changes the color of the connected faces
2
What time intervals can you set autosave to?
Any interval in 10 minute increments
Any interval less than 10 minutes
Any interval greater than 10 minutes
Any interval you want
3
How can you repeat the last operation?
With the G key
With the undo command
With the return key
With the B key
4
What type of polygonal primitive was used to start the Body?
A polygonal cube
A polygonal sphere
An imported polygonal block
A NURBS cube
5
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Scale only the height
Move without scaling
Scale proportionately in X and Z
Scale in Y
6
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Fully renderable and can be skinned and weighted for animation
Suitable for exporting to various geometry formats
Able to handle larger data sets
Scaleable and ready for texturing
7
What window do you use to create shaders?
The hypershade window
The hyperspace window
The shader view window
The outliner
8
To delete the subdiv proxy, you need to first ... ?
Rename it in the outliner
Select the subdiv cage
Turn off symmetry
Delete the history
9
How do you unhide and object?
Double click the object in the outliner
Select the object in the outliner, then hit Shift-H
Right-click then select Undo Hide Command
Select the object in the outliner, then hit tab
10
How do you manipulate the shape of a NURBS primitive?
By manipulating the control vertices
By manipulating the translate tool
With the manipulate NURBS command
By adding edge loops
11
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
In tool settings, set mirroring to double select
By using the double selection command
Under the symmetry settings menu, select Mirroring
In tool settings, set symmetry to object
12
When should you decide on your project structure?
Before you start work
At any time
When the project's complete
When you think of a name
13
What was used to create the light bulb?
A NURBS sphere
A simple polygonal primitive sphere
A smoothed polygonal cube
A polygonal cylinder
14
To create the eyeballs, what type of primitive was used?
An extruded circle
A polygonal sphere
A freehand curve
A NURBS sphere
15
When is it acceptable to leave out elements of a model?
When the director tells you it's ok
When you're modeling using NURBS
If it's a really difficult part to model
When you're not going to see all of a model in any given scene
16
With no clear visual reference, where should the ears be placed?
At the point furthest from the mouth
In the most anatomically correct position
Wherever you like! Feel free to experiment
Closest to the eyes
17
What is the Storyboard?
A series of sketches outlining every scene in the movie
A board that marks the beginning of each scene
A booklet describing the techniques used in the movie
A series of sketches used to promote the movie
18
How do you see through an object?
By using the Create Hole command to see through it
By turning down the object's brightness
Select the object then turn on X-Ray mode
Select the object, then hit the delete key
19
What does freezing an object's transforms do?
Moves the object toward the camera
Resets its parameters to zero in its current position
Locks the transforms so the object can't be moved
Resets its parameters to the last saved version
20
How do you delete an unwanted edge?
Hitting the delete key
With Control (or Command)-Z
With the Delete Unwanted command
With the Delete Edge command
21
What's a good way to create a seam?
With the Create Seam command
With a bevel, using the Bevel Edge command
Using intersecting vertices
Rotating faces to align with the base
22
How do you apply the reference image shader?
Right-click on the shader and select Assign Material to Selection
Left-click on the shader and hit OK
Right-click on the shader and select Paint on Material
Select the object, and drag it to one side
23
How do you fill a hole in an object?
Decrease the object's diameter until the hole is filled
Select an edge, right click and select duplicate
Double-click an edge, then hit the insert key
Double-click an edge, shift right click and select Fill Hole
24
What do you need to do to the claws before duplicating them to the right?
Remove any unwanted claws
Group them
Convert them to polygons
Delete the history
25
How do you replace a vertex with a flat polygon face?
With the Replace command
With the chamfer command
By hitting control G
With the flatten polygon command
Maya 201
Modeling
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