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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
The goal of this course was to introduce you to the ... ?
Process of motion tracking
Concepts of budgeting an animated movie
Motion picture camera
Project-based workflow
2
How were the soles of the feet flattened?
By translating the sole's faces upward
By extruding the sole's faces
By spreading out the vertices
By manipulating the scale parameters
3
What window do you use to create shaders?
The outliner
The hypershade window
The shader view window
The hyperspace window
4
How can you repeat the last operation?
With the B key
With the G key
With the return key
With the undo command
5
How do you see through an object?
By turning down the object's brightness
By using the Create Hole command to see through it
Select the object then turn on X-Ray mode
Select the object, then hit the delete key
6
How do you fill a hole in an object?
Double-click an edge, shift right click and select Fill Hole
Select an edge, right click and select duplicate
Decrease the object's diameter until the hole is filled
Double-click an edge, then hit the insert key
7
To create the eyeballs, what type of primitive was used?
A freehand curve
A polygonal sphere
A NURBS sphere
An extruded circle
8
What is the Storyboard?
A series of sketches used to promote the movie
A series of sketches outlining every scene in the movie
A booklet describing the techniques used in the movie
A board that marks the beginning of each scene
9
What time intervals can you set autosave to?
Any interval in 10 minute increments
Any interval less than 10 minutes
Any interval you want
Any interval greater than 10 minutes
10
How do you apply the reference image shader?
Select the object, and drag it to one side
Right-click on the shader and select Assign Material to Selection
Right-click on the shader and select Paint on Material
Left-click on the shader and hit OK
11
What does freezing an object's transforms do?
Resets its parameters to zero in its current position
Resets its parameters to the last saved version
Moves the object toward the camera
Locks the transforms so the object can't be moved
12
What's a good way to create a seam?
Rotating faces to align with the base
With a bevel, using the Bevel Edge command
With the Create Seam command
Using intersecting vertices
13
What was used to create the light bulb?
A simple polygonal primitive sphere
A NURBS sphere
A polygonal cylinder
A smoothed polygonal cube
14
To delete the subdiv proxy, you need to first ... ?
Turn off symmetry
Select the subdiv cage
Rename it in the outliner
Delete the history
15
How do you unhide and object?
Select the object in the outliner, then hit tab
Right-click then select Undo Hide Command
Select the object in the outliner, then hit Shift-H
Double click the object in the outliner
16
With no clear visual reference, where should the ears be placed?
Wherever you like! Feel free to experiment
Closest to the eyes
In the most anatomically correct position
At the point furthest from the mouth
17
Manipulating points on a lattice deformer does what?
Changes the color of the connected faces
Deforms the texture but not the actual object underneath
Deforms the object underneath
Breaks the connection to the object underneath
18
When should you decide on your project structure?
Before you start work
When you think of a name
When the project's complete
At any time
19
How do you delete an unwanted edge?
Hitting the delete key
With the Delete Unwanted command
With the Delete Edge command
With Control (or Command)-Z
20
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Fully renderable and can be skinned and weighted for animation
Able to handle larger data sets
Scaleable and ready for texturing
Suitable for exporting to various geometry formats
21
How can you delete the construction history?
From the edit menu, select history, reduce
Select the object then hit the delete key
From the construction menu, select edit, then delete
From the edit menu, select delete by type, history
22
How can you add thickness to a piece of geometry?
By extruding faces
By increasing the thickness parameter
By duplicating it
With the geometry thickness command
23
When is it acceptable to leave out elements of a model?
When you're modeling using NURBS
If it's a really difficult part to model
When the director tells you it's ok
When you're not going to see all of a model in any given scene
24
How do you restore symmetry in an object?
By deleting individual polygons
By deleting two thirds, then replicating the best
By using the restore symmetry command
By deleting half, then using duplicate special
25
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
In tool settings, set mirroring to double select
By using the double selection command
Under the symmetry settings menu, select Mirroring
In tool settings, set symmetry to object
Maya 201
Modeling
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