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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
The Principles of Visual Story telling are:
Strong Silhouettes, Exaggeration, Flexibility & Appeal
Exaggeration, Anticipation, Strong Silhouettes & Staging
Strong Silhouettes, Exaggeration, Staging & Appeal
Appeal, Strong Silhouettes, Tweening & Anticipation
2
How many Objects can be tweened per layer?
Three
One
Two
As much as you want
3
Secondary action:
adds to and enriches the scene
is irrelevant
adds to just about every scene
enriches and takes away from the scene
4
A Line of Action can help to establish a character's ________.
sensibility
origin
mood
timing
5
Overlapping Action is when the main action of a character leads and parts of a character ________.
follow
stay put
overlap
does nothing
6
What can you create by using a dynamic Line of Action?
A static animation
A much weaker key pose
A much stronger key pose
A smoother animation
7
Timing & Spacing are amongst the first principles of animation. It's how you determine:
how much emotion and flexibility is in the action.
if you need to change your career.
how fast or slow the action is.
how much movement is in the action.
8
You should aim to follow ___ if you want smooth action on screen.
a circular motion
an arc
a symbol
9
What are the fundamental principles that make drawings come to life?
Squash & Stretch
Motion & Mass
Flexibility & Realistic Motion
Timing & Spacing
10
Gesture drawing is meant to look:
rough and messy
refined and classy
11
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Appealing, staging, easing, weight-loss, squatting, etc.
Squashing & stretching, Weight & balance, Secondary action etc.
Swaying in motion, eating, walking, running, etc.
12
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
a symbol
a group
an icon
13
It's impossible to use a Line of Action if the character is standing still. True or false?
True
False
14
What would the Line of Action describe if you were to take the character away?
The character's motion
The character's pose
The character's speed of movement
15
What is the most useful approach for planning and executing your animations?
Anticipation, Overlapping & Settle
Overshoot, Settle & Slow in/Slow out
Anticipation, Overshoot & Settle
16
The Line of Action is used on _________.
running characters
every pose
key poses
in-betweens
17
Follow through refers to:
the main character catching up to its other parts and staying in motion briefly
the parts that catch up to the main character after it has stopped and stay in motion briefly
18
Gesture drawing is the weakest way to help you formulate character poses. True or false?
False
True
19
What two Lines of Action are often used to describe general aspects of a character's pose?
C Curves & Reverse C Curves
S Curves & C Curves
20
A "hold" in animation terminology means giving a few frames to a pose to:
add a pause in the action or appeal.
add appeal or movement.
add a pause in the action or motion.
add motion or appeal.
21
The S Curve is very useful to ____________.
create realistic key poses
help you to transition from one pose to another
create static key poses
establish a caracter's mood
Animation Concepts 102
Dynamic Character Animation
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