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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 103 - Character Walk Cycles.
Get a mark of 80% or higher to pass this quiz!
1
How do arms move in relation to legs when we walk?
The arms stay still
The arms swing on the same sides as the legs
The arms swing on opposite sides to the legs
2
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
False
True
3
How can you ensure that your animation stays on the same plane?
Create a guideline for yourself that you can delete later
Keep refering back to the first pose
Animate straight ahead without looking at previous poses
4
In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
F6
Command-K (Mac) or Control-K (Windows)
Shift-K
F7
5
In a run cycle, is the character in contact with the ground throughout?
It doesn't apply to run cycles
Yes, his feet remain in touch
No, there is as at least one pose off the ground
6
When animating a walking character, the arms swing opposite to the legs. True or false?
True
False
7
What are contact positions?
They are key frames that show the legs swinging forwards
They are all the frames in a sequence
They are the two main keyframes, showing the foot contacting the ground
8
The start and end poses for one step in a walk are called:
the Inbetweens
the Contact Positions
the lines of action
the Key Frames
9
Animating a run is very similar to animating a walk. True or false?
False
True
10
What is twinning?
It's when two elements move at the same time in the same manner
It's double the key frames
It's a double sequence of animation
11
How can you get inside a symbol in Flash?
Double-click on the symbol
Import a symbol to the stage
Open a new document
12
What is a walk cycle?
Animation of a character walking
A character taking one step
An animated character
13
When animating a walk, how many parts of the character rig need to move?
Every part
Only the legs and arms
Only the legs
14
A basic walk cycle is made of ______ positions.
five
three
two
four
15
Why are arcs important in animation?
They add extra key frames
They provide smooth and fluid motion
They slow the animation down
16
In 2D animation the background is separate and distinct from the characters. True or False?
False
True
17
Name the key poses of a walk cycle.
Key, Inbetween, Pose, Frame
Contact, Down, Passing and Up
Front foot, front arm, back foot, back arm
18
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
F5
F6
Shift-F
Option-F (Mac) or Alt-F (Windows)
19
What is the passing position?
It is the main inbetween pose from one step to the other
It's when the character comes to a stop
It's a position in the next step
20
What is the most important thing to get right in a walk cycle?
When your character takes a step, his body rises and falls
All answers are equally important
The torso of your character must stay over his feet to keep balance
Bend the knees of your character as soon as the heel touch the ground
21
How can you create a purposeful walk cycle?
Lean the upper body of the character forward
Move the arms of the character faster than the legs
Create many keyframes between each position
Removing a few keyframes between each position
22
In an animation sequence, how do you make some sections slower?
By deleting key frames
By adding more drawings to the section you want to slow down
By adding tweens
23
What is a tween?
An arc of motion
A breakdown pose
A generated motion between 2 key frames
24
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
F7
F6
Shift-K
Command-K (Mac) or Control-K (Windows)
25
What frame rate should you work in?
64 fps
24 fps
30 fps
8 fps
Animation Concepts 103
Character Walk Cycles
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