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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 103 - Character Walk Cycles.
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How can you ensure that your animation stays on the same plane?
Animate straight ahead without looking at previous poses
Create a guideline for yourself that you can delete later
Keep refering back to the first pose
Can you change, add or remove the number of key poses in a walk cycle?
The start and end poses for one step in a walk are called:
the Key Frames
the Contact Positions
the lines of action
In a run cycle, is the character in contact with the ground throughout?
Yes, his feet remain in touch
It doesn't apply to run cycles
No, there is as at least one pose off the ground
What is a tween?
A breakdown pose
An arc of motion
A generated motion between 2 key frames
What are contact positions?
They are the two main keyframes, showing the foot contacting the ground
They are key frames that show the legs swinging forwards
They are all the frames in a sequence
In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
Command-K (Mac) or Control-K (Windows)
What is a walk cycle?
An animated character
Animation of a character walking
A character taking one step
What is the most important thing to get right in a walk cycle?
When your character takes a step, his body rises and falls
Bend the knees of your character as soon as the heel touch the ground
The torso of your character must stay over his feet to keep balance
All answers are equally important
What frame rate should you work in?
What is the passing position?
It's a position in the next step
It's when the character comes to a stop
It is the main inbetween pose from one step to the other
To cycle anything in animation, you should make sure that the last frame of animation is the exact same as the first. True or False?
Neither-you have to animate every frame in a cycle
When animating a walking character, the arms swing opposite to the legs. True or false?
When animating a walk, how many parts of the character rig need to move?
Only the legs and arms
Only the legs
How can you get inside a symbol in Flash?
Double-click on the symbol
Import a symbol to the stage
Open a new document
Why are arcs important in animation?
They slow the animation down
They provide smooth and fluid motion
They add extra key frames
Animating a run is very similar to animating a walk. True or false?
What is twinning?
It's a double sequence of animation
It's double the key frames
It's when two elements move at the same time in the same manner
In an animation sequence, how do you make some sections slower?
By adding tweens
By adding more drawings to the section you want to slow down
By deleting key frames
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
Option-F (Mac) or Alt-F (Windows)
Name the key poses of a walk cycle.
Key, Inbetween, Pose, Frame
Contact, Down, Passing and Up
Front foot, front arm, back foot, back arm
How can you create a purposeful walk cycle?
Move the arms of the character faster than the legs
Create many keyframes between each position
Removing a few keyframes between each position
Lean the upper body of the character forward
How do arms move in relation to legs when we walk?
The arms swing on opposite sides to the legs
The arms swing on the same sides as the legs
The arms stay still
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
Command-K (Mac) or Control-K (Windows)
Animation Concepts 103
Character Walk Cycles
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