Library
Classrooms
Curriculums
Articles
Pricing
Faculty
AudioPedia
Support
Login
Sign Up
Share
Go
or browse by category
Audio
Video
Graphics
Productivity
Web
Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
FMOD Studio 101 - Introducing FMOD Studio.
Get a mark of 80% or higher to pass this quiz!
1
How do you randomize the list of sounds in a Multi-Sound
Choose the randomize function from the edit menu
Choose a high value on the probability knob
Double-click in the audio list
Click the ‘Die' so that it turns yellow
2
What can the deck show at any one time?
Game State Changes and Programmer Feedback
Effects Chains, Sound Properties, Audio File Previews, Surround Panner, among other things
Angles of diversion and panning sequences
Mixer Status messages and dynamic range K-metering systems
3
What is the easiest way to assign automation to a control?
Control-click (or Command-click in Windows) and choose ‘Add Automation'
Create a parameter and use the ‘+' symbol in the tabs area
Create a new track and select ‘Automation' in the properties window on the right of the screen
Shift-select an event and choose ‘Add Automation' from the contextual menu
4
What is the FMOD GUI trying to emulate?
A Digital Audio Workstation
A Container-based Game audio system
An Object-Oriented Environment
An Analog Mixing Desk
5
What is the difference between Pre and Post effects?
‘Pre' means the effects are preview ready, ‘post' means they have been written to the sound
Pre' separates the effect from the deck, and ‘post' posts the effect to the deck
‘Pre' means Effects are applied before volume fader, and ‘Post' applies after volume fader
Pre' means the effect is being played in front of a group bus, and ‘Post' means it is occurring after the bus
6
How are effects routed into the Mixer from an event?
The event is bussed to an instrument insert pre-fader
The Event has a Master output that feeds a bus in the mixer
The event is routed through the Audio Midi Setup
The event is placed between an insert and a bus
7
What does ‘Scope In' mean?
A ‘Scoped In' event will play only when it receives code from the programmer
A control that has been scoped in will change to the snapshot's new value
‘Scoped In' is used to lock the state of a control
‘Scoped In' zooms the screen to that particular control
8
How does a Snapshot Work?
Snapshots are presets of mixer layouts
Snapshots are presets of effect chains
A Snapshot will change the value of Scoped In controls of the mixer when triggered
Snapshots keep a current CPU state of the project in a buffer for late use
9
What is NOT saved in a project folder?
Events
Builds
Unity Profiles
Audio Assets
10
What does the Profiler do?
It sends a message to the programmer in real time while designing sounds in the event editor for immediate feedback
It links FMOD Studio to a given PerForce account, allowing for realtime auditioning of builds in game
It is used to give feedback from the developer as a project management system
Gives a realtime readout of the resources being consumed by the FMOD project, and inspects the health of the project
11
Why would you use a transition region?
Transition Regions are used to create dynamic changes to the mixer snapshot
Transition regions allow for synced areas within the region for transition to other markers
Transition regions give a message to the programmer that a change will occur at a given point in the timeline
Transition regions are used to convert one kind of sound cue into another (Single sound -> multi-sound)
12
What is an example of a game engine parameter?
Speed
Attitude
Altitude
All answers are correct-Parameters can be anything defined by the game programmer
13
Why would you use a transition region?
Transition Regions are used to create dynamic changes to the mixer snapshot
Transition regions give a message to the programmer that a change will occur at a given point in the timeline
Transition regions allow for synced areas within the region for transition to other markers
Transition regions are used to convert one kind of sound cue into another (Single sound -> multi-sound)
14
In a Scatter Sound, how do you tell it how many sounds can play at once?
Create a parameter for probability and set it from 0–100
Trigger the ‘Die'
Choose ‘infinity' from the Scatter Sound Contextual Menu
Use the Polyphony Knob
15
What does a sustain marker do?
A sustain point is used to lengthen sound attributes
A sustain point will loop a given section of audio until a cue is given to move on
A sustain point creates a MIDI envelope event for a set period of time
A sustain point will stop playback until a cue is given
16
Which CANNOT be altered in the deck when a Single Sound is selected?
Pitch
Probability of the sound occurring when triggered
Volume
Time Compression and Expansion
17
How is the playhead in the timeline tab different from the parameter tabs?
In the timeline, it is for playback, in the parameter tab, it is for automation
In the timeline it is for playback, the parameter tab show parameter values
In the timeline, it is for sequenced editing. In the parameter tab, it is for linear editing
In the timeline, it is absolute value. In the parameter tab, it is relative value
18
How is sound coming from an Event shown in the mixer?
They are Shown as Busses
They are shown as Inputs
They are shown as inserts
They are shown as Groups
19
What is the audio bin used for?
The audio bin is used to upload assets to Perforce
The audio bin is the audio editor
The audio bin is the repository of FMOD builds for the current project
It is the holding area of all of the audio files for the entire project
20
How can Events be organized in the Event List?
Faders and Knobs
Containers
Folders and Banks
Objects and Ornaments
21
How do you listen to many events at once?
In the Event editor, select all of the events using Shift-A and hit the Spacebar
Open multiple Event Editors and use Spacebar to trigger them
Use the cue area to trigger all of the events at once using Shift-Spacebar
In the mixer, choose the mixer inputs and hit Shift-E
22
What is the difference between real-time parameter control and automation?
Realtime parameter control is automation that is controlled by a game engine parameter
Realtime Parameter control overrides automation
Automation is used for the mixer only.
Automation cannot be used in the Event Editor
23
What is the difference between a Programmer Sound and a Single Sound?
A programmer sound allows for the game programmer to call out that sound directly from code
A programmer sound is a line of C++ code written into the FMOD project
Programmer Sounds are created to give ‘hooks' to the programmer to add their own sounds
Programmer sounds are simple sound markers and don't actually contain a sound file
24
What is realtime parameter control?
The ability to move a knob while the game engine is running
The ability to cause game state changes globally to the game engine
The ability to assign a given parameter from the game engine to a controller in an event
A method of applying ‘Latch' based automation in real time
25
What is an ‘Input' in the mixer?
A virtual input from other 3rd-party software
A physical input from the audio interface
An insert used to bus effects to other tracks in an event
An input receives audio from the Master out of an event
FMOD Studio 101
Introducing FMOD Studio
You have answered
0
out of 25
questions.
You must
login
to take this quiz.
If you do not have an account, please
sign up
.
Get Your Grade
Cancel Quiz
Nice try! Unfortunately you didn't have enough correct answers to pass the quiz. No sweat! You can retake a quiz once per day.
-
-
You need 80% to pass this quiz
Retake Quiz
Back to the Course
View My Grades
Feedback
How are we doing?
We'd love your thoughts, feedback and questions regarding our new site. All feedback is appreciated!
We do not respond to this form! If you need support, please visit our
support page
.
Thank you for your input!
Your message has been successfully sent
Course Advisor
Don't Know Where To Start?
Ask A Course Advisor
Ask Us!
Copy the link below and paste it into an email, forum, or Facebook to share this with your friends.
copy
Make money when you share our links
Become an Ask.Video Affiliate!
The current affiliate rate is: 50%
Sign Up
Facebook
Twitter
Linkedin
Google+
Reddit
Pinterest
Classes Start Next Week!
Live 8-week Online Certification Classes for:
Logic Pro X
Learn More
Ableton Live
Learn More
Bitwig
Learn More