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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
How can you delete the construction history?
Select the object then hit the delete key
From the construction menu, select edit, then delete
From the edit menu, select delete by type, history
From the edit menu, select history, reduce
2
What time intervals can you set autosave to?
Any interval you want
Any interval greater than 10 minutes
Any interval less than 10 minutes
Any interval in 10 minute increments
3
With no clear visual reference, where should the ears be placed?
Wherever you like! Feel free to experiment
Closest to the eyes
At the point furthest from the mouth
In the most anatomically correct position
4
What type of polygonal primitive was used to start the Body?
A NURBS cube
An imported polygonal block
A polygonal cube
A polygonal sphere
5
To create the eyeballs, what type of primitive was used?
A polygonal sphere
A NURBS sphere
An extruded circle
A freehand curve
6
How do you fill a hole in an object?
Decrease the object's diameter until the hole is filled
Select an edge, right click and select duplicate
Double-click an edge, shift right click and select Fill Hole
Double-click an edge, then hit the insert key
7
What was used to create the light bulb?
A polygonal cylinder
A simple polygonal primitive sphere
A smoothed polygonal cube
A NURBS sphere
8
How do you delete an unwanted edge?
With the Delete Edge command
With Control (or Command)-Z
With the Delete Unwanted command
Hitting the delete key
9
When is it acceptable to leave out elements of a model?
When you're not going to see all of a model in any given scene
When you're modeling using NURBS
If it's a really difficult part to model
When the director tells you it's ok
10
To get an idea of how the model will look at a higher resolution, what do you do?
Switch to high resolution mode
Switch to smooth mesh preview mode
Click back through the construction history
Hit the R key
11
The goal of this course was to introduce you to the ... ?
Concepts of budgeting an animated movie
Process of motion tracking
Motion picture camera
Project-based workflow
12
How do you replace a vertex with a flat polygon face?
By hitting control G
With the Replace command
With the chamfer command
With the flatten polygon command
13
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Scale proportionately in X and Z
Scale in Y
Scale only the height
Move without scaling
14
What is the Storyboard?
A series of sketches used to promote the movie
A board that marks the beginning of each scene
A series of sketches outlining every scene in the movie
A booklet describing the techniques used in the movie
15
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
In tool settings, set mirroring to double select
In tool settings, set symmetry to object
By using the double selection command
Under the symmetry settings menu, select Mirroring
16
Manipulating points on a lattice deformer does what?
Deforms the object underneath
Changes the color of the connected faces
Breaks the connection to the object underneath
Deforms the texture but not the actual object underneath
17
What do you need to do to the claws before duplicating them to the right?
Delete the history
Convert them to polygons
Group them
Remove any unwanted claws
18
When should you decide on your project structure?
When you think of a name
When the project's complete
At any time
Before you start work
19
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Able to handle larger data sets
Scaleable and ready for texturing
Fully renderable and can be skinned and weighted for animation
Suitable for exporting to various geometry formats
20
How do you apply the reference image shader?
Right-click on the shader and select Assign Material to Selection
Right-click on the shader and select Paint on Material
Select the object, and drag it to one side
Left-click on the shader and hit OK
21
To delete the subdiv proxy, you need to first ... ?
Rename it in the outliner
Turn off symmetry
Delete the history
Select the subdiv cage
22
What's a good way to create a seam?
Rotating faces to align with the base
Using intersecting vertices
With a bevel, using the Bevel Edge command
With the Create Seam command
23
How do you manipulate the shape of a NURBS primitive?
By adding edge loops
With the manipulate NURBS command
By manipulating the translate tool
By manipulating the control vertices
24
How do you restore symmetry in an object?
By using the restore symmetry command
By deleting half, then using duplicate special
By deleting individual polygons
By deleting two thirds, then replicating the best
25
How can you add thickness to a piece of geometry?
By extruding faces
By increasing the thickness parameter
With the geometry thickness command
By duplicating it
Maya 201
Modeling
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