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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
How were the soles of the feet flattened?
By spreading out the vertices
By manipulating the scale parameters
By extruding the sole's faces
By translating the sole's faces upward
2
The goal of this course was to introduce you to the ... ?
Motion picture camera
Project-based workflow
Process of motion tracking
Concepts of budgeting an animated movie
3
How do you manipulate the shape of a NURBS primitive?
By manipulating the control vertices
By adding edge loops
With the manipulate NURBS command
By manipulating the translate tool
4
How do you see through an object?
Select the object, then hit the delete key
By turning down the object's brightness
By using the Create Hole command to see through it
Select the object then turn on X-Ray mode
5
What was used to create the light bulb?
A simple polygonal primitive sphere
A NURBS sphere
A polygonal cylinder
A smoothed polygonal cube
6
How can you repeat the last operation?
With the undo command
With the return key
With the G key
With the B key
7
How do you restore symmetry in an object?
By deleting individual polygons
By using the restore symmetry command
By deleting two thirds, then replicating the best
By deleting half, then using duplicate special
8
Manipulating points on a lattice deformer does what?
Changes the color of the connected faces
Deforms the texture but not the actual object underneath
Deforms the object underneath
Breaks the connection to the object underneath
9
What time intervals can you set autosave to?
Any interval less than 10 minutes
Any interval greater than 10 minutes
Any interval in 10 minute increments
Any interval you want
10
What is the Storyboard?
A series of sketches outlining every scene in the movie
A board that marks the beginning of each scene
A booklet describing the techniques used in the movie
A series of sketches used to promote the movie
11
How can you delete the construction history?
From the construction menu, select edit, then delete
From the edit menu, select history, reduce
Select the object then hit the delete key
From the edit menu, select delete by type, history
12
How do you replace a vertex with a flat polygon face?
With the flatten polygon command
With the chamfer command
By hitting control G
With the Replace command
13
How do you unhide and object?
Select the object in the outliner, then hit Shift-H
Double click the object in the outliner
Right-click then select Undo Hide Command
Select the object in the outliner, then hit tab
14
What type of polygonal primitive was used to start the Body?
A NURBS cube
A polygonal sphere
An imported polygonal block
A polygonal cube
15
To delete the subdiv proxy, you need to first ... ?
Delete the history
Select the subdiv cage
Turn off symmetry
Rename it in the outliner
16
How do you apply the reference image shader?
Select the object, and drag it to one side
Left-click on the shader and hit OK
Right-click on the shader and select Assign Material to Selection
Right-click on the shader and select Paint on Material
17
To get an idea of how the model will look at a higher resolution, what do you do?
Click back through the construction history
Switch to high resolution mode
Switch to smooth mesh preview mode
Hit the R key
18
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Scale proportionately in X and Z
Move without scaling
Scale only the height
Scale in Y
19
What window do you use to create shaders?
The hypershade window
The hyperspace window
The shader view window
The outliner
20
When should you decide on your project structure?
Before you start work
When the project's complete
At any time
When you think of a name
21
What's a good way to create a seam?
With a bevel, using the Bevel Edge command
With the Create Seam command
Rotating faces to align with the base
Using intersecting vertices
22
What do you need to do to the claws before duplicating them to the right?
Remove any unwanted claws
Group them
Convert them to polygons
Delete the history
23
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Scaleable and ready for texturing
Able to handle larger data sets
Fully renderable and can be skinned and weighted for animation
Suitable for exporting to various geometry formats
24
With no clear visual reference, where should the ears be placed?
Closest to the eyes
In the most anatomically correct position
Wherever you like! Feel free to experiment
At the point furthest from the mouth
25
How can you add thickness to a piece of geometry?
By increasing the thickness parameter
By extruding faces
With the geometry thickness command
By duplicating it
Maya 201
Modeling
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